_MEASAT

Tuesday, April 20, 2010


(dll) Double Execution or Remote Script Execution?
- Unicode Compression (ISO/IEC) MPEG-2 & Frame Rate between Unicode Compression (ISO/IEC) MPEG4 & Frame Rate
- \\::1 (Unicode Engine)
- Bypass ">"
- %20 bypass 0 distingused as O then Unicode looking for 1 equal HTML %2025 or &'nbsp;($.125)
- Shift is one of the computer scancode or order for cpu intterupt (distingused)



Video Compression Technology

At its most basic level, compression is performed when an input video stream is analyzed and information that is indiscernible to the viewer is discarded. Each event is then assigned a code - commonly occurring events are assigned few bits and rare events will have codes more bits. These steps are commonly called signal analysis, quantization and variable length encoding respectively. There are four methods for compression, discrete cosine transform (DCT), vector quantization (VQ), fractal compression, and discrete wavelet transform (DWT).

Discrete cosine transform is a lossy compression algorithm that samples an image at regular intervals, analyzes the frequency components present in the sample, and discards those frequencies which do not affect the image as the human eye perceives it. DCT is the basis of standards such as JPEG, MPEG, H.261, and H.263. We covered the definition of both DCT and wavelets in our tutorial on Wavelets Theory.

Vector quantization is a lossy compression that looks at an array of data, instead of individual values. It can then generalize what it sees, compressing redundant data, while at the same time retaining the desired object or data stream's original intent.

Fractal compression is a form of VQ and is also a lossy compression. Compression is performed by locating self-similar sections of an image, then using a fractal algorithm to generate the sections.

Source:
In computing, multitasking is a method by which multiple tasks, also known as processes, share common processing resources such as a CPU. In the case of a computer with a single CPU, only one task is said to be running at any point in time, meaning that the CPU is actively executing instructions for that task. Multitasking solves the problem by scheduling which task may be the one running at any given time, and when another waiting task gets a turn. The act of reassigning a CPU from one task to another one is called a context switch. When context switches occur frequently enough the illusion of parallelism is achieved. Even on computers with more than one CPU (called multiprocessor machines), multitasking allows many more tasks to be run than there are CPUs.

Operating systems may adopt one of many different scheduling strategies, which generally fall into the following categories:

In multiprogramming systems, the running task keeps running until it performs an operation that requires waiting for an external event (e.g. reading from a tape) or until the computer's scheduler forcibly swaps the running task out of the CPU. Multiprogramming systems are designed to maximize CPU usage.
In time-sharing systems, the running task is required to relinquish the CPU, either voluntarily or by an external event such as a hardware interrupt. Time sharing systems are designed to allow several programs to execute apparently simultaneously. The expression 'time sharing' was usually used to designate computers shared by interactive users at terminals, such as IBM's TSO, and VM/CMS
In real-time systems, some waiting tasks are guaranteed to be given the CPU when an external event occurs. Real time systems are designed to control mechanical devices such as industrial robots, which require timely processing.

Source:
http://en.wikipedia.org/wiki/Computer_multitasking



Electromagnatic Radiation


Humor:
Astronaut Cooking Book - http://www.eecs.berkeley.edu/~lazzaro/sa/book/tut/index.html